KFM class runs around in 100% crit rate nearly 100% of the time the crit rate stat is irrelevant to the class thus element damage if lower is also irrelevant. This is why galaxy is better than legendary weapons on past versions since they proc only once in a while, now it seems they proc on every 3 hits (game has gone dumb). Aug 15, 2018 That said, these sheets don't offer as much depth as the spreadsheet calculator and only looks at bare-bone comparisons between a DMG & Headshot setup vs Crit & CritD setup. Before we go in, I need to establish that DMG & Headshot setup should be stronger at most headshot accuracy ranges by default. This is due to how well%headshot damage. Aura Kingdom Crit vs Dmg Stat Analysis by imakebirdiescry Hi, welcome to my guide to CRIT vs DMG. Hopefully this will be part of a series that will include HP/DEF/EVA, ACC/CRITDMG, and possibly more (if anyone can think of a comparison they would like, please let me know). Hi, I'm trying to calculate the value between getting Crit DMG Runes and Crit Chance Runes. To do this properly I'm making some assumptions and would like to make sure they are correct, so here goes 1. A critical hit does +100% damage (for a total of 200% damage, without modifiers) 2.
Here I compiled all the cards that can help you get higher critical rate or critical damage. Check them out.
Do you think I missed some cards that should be listed here? Comment them below.
Aura Kingdom Crit vs Dmg Stat Analysis by imakebirdiescry
Hi, welcome to my guide to CRIT vs DMG. Hopefully this will be part of a series that will include HP/DEF/EVA, ACC/CRITDMG, and possibly more (if anyone can think of a comparison they would like, please let me know).
Since I want this guide to be accessible and useful for everyone, I will start off with the conclusions of my math.
IF YOU DON’T WANT TO READ A WALL OF MATH, JUST READ THE FIRST PART. HOWEVER, PLEASE DON’T TRY TO ARGUE MY MATH WITHOUT READING IT, THANKS.
How should I build?
If you’re focusing on dealing the most damage possible, build for crit and crit damage. If you’re focusing more on defense (like guardian and bard), build for damage and ignore crit, because crit damage takes up alot of stat option slots that you would rather use for damage reduction, and crit without crit damage does not give you as much damage as DMG does.
In general, if you have over 200% crit damage, building more crit chance will give you more damage. If you have less than that, building more DMG will give you more damage. BUILDING CRIT AND CRIT DAMAGE WILL GIVE YOU MORE DAMAGE THAN BUILDING PURE DAMAGE WILL EVER GET YOU.
In particular, if you are going crit, you should try to get crit damage anywhere you can. This includes Envoy path, Ultimate skill (Callousness), Secret stones (go for the +6% crit dmg ones, even if they don’t affect any of your skills), trophies (aka Fia’s Fairy dust – this item was made for crit builds), and any other crit damage bonuses you can find. If you have to choose between crit chance and crit damage, and are around 200% crit damage already, 1% crit damage is worth about 0.25% crit chance. Obviously the more crit chance you already have, the more useful crit damage is, and the more crit damage you already have, the more useful crit chance is.
Calculations Intro
Since crit runs on RNG, we will use the law of large number averages to calculate an average damage. The simple formula for average damage is therefore as follows:
total damage = DMG * [1 + critrate * (critdmg – 1) ]
ex: You have 15000 DMG, 50% crit chance, and 170% crit damage. Your average damage is therefore 15000 * (1 + 0.5 * (1.7 – 1) ] = 20250. https://petsbrown707.weebly.com/how-to-download-photoshop-on-mac.html. Coreldraw for mac free download full version.
Now, most of your damage comes from skills. Skills have a base damage and a damage ratio (these can be found here). Say you’re a level 45 wizard and your Meteor skill is level 48. You have a DMG stat of 15000. Then its damage is 1.4 * (9103 +15000).
Now one thing to note here is that increasing your DMG will increase the bonus damage, but not the base damage. A crit, however, will increase the damage of both the base and the bonus components. We can thus give the damage formula for a skill as:
skill damage = skillbonus * (base + DMG) * [1 + critrate * (critdmg – 1) ]
Now that we have a formula for skill damage, let’s take a look at how adding points to crit or damage will affect your overall damage.
Stats
Crit Rate Crit Dmg Vs Dmg Dmg Download
Title bonuses and Eidolon bonuses are always applied at the end. They are not affected by any % increases.
DMG
Each stat point in damage increases your damage by 0.35%. This applies to both your base damage, weapon damage, and any bonus damage from gear. Other percentage increases in damage (from Envoys and from %DMG stats on gear) stack additively, not multiplicatively, with this. For example, say you have 10 points in damage (3.5% increase) and a full set of damage gear (8% increase). This is an 11.5% increase (3.5+8=11.5).
So the overall formula for damage stat is:
DMG = [(base + weapon + gear) * (stat% + gear% + envoy%)] + title + eidolon
This is the damage stat listed in your character window. The only difference between your primary and secondary weapons is the main damage stat listed on the respective weapons. All other % bonuses are applied the same way.
CRIT
When dealing with crit, I will refer to crit stat and crit chance. These are different. Gear/stats dealing with crit are generally added to your crit stat (some exceptions exist). Crit chance is your percentage chance to land a crit derived from your crit stat relative to the target’s level. Crit stat is linearly related to crit chance – that is, increasing your crit stat by 10 gives you the same increase in crit chance whether your crit stat is going from 100->110 or 3500->3510.
Each stat point you invest in crit will give you enough crit stat to raise your crit chance by 0.25%. Adobe photoshop free trial download for mac. That means the stat points you invest in crit give you a constant crit chance as you level, but their crit stat value increases as you level.
Most things that give CRIT+X% just add directly to your crit chance without affecting your crit stat. These incluce costumes, envoy path, and secret stones (?unsure, I don’t have any crit chance stones to test). However, a few gear bonuses will actually add a % of your crit stat. These % crit stat bonuses will ignore any crit stat you get from adding stat points, but include all crit stat gained from gear as well as your base crit stat.
The overall formula for CRIT% is:
CRIT% = %CRITBonus + (0.25 * statpoints) + {K * [ %CRITStat * (base + gear) + title + eidolon] }.
statpoints is the number of attack points you have invested into crit. %CRITBonus is the total sum of all your %CRIT bonuses that apply directly to your crit chance (envoy, costume, secret stone, gear). %CRITStat is the total sum of the %CRIT bonuses that apply to your crit stat instead of directly to your crit chance (ultimate skill, some gear). K is a constant of proportionality between your crit stat and your crit chance. This changes based on level. At level 53 my value of K is around 0.007, which means every point of crit stat gives me 0.007% crit chance.
A nice explanation of K by Mythyc:
I was actually compiling statistics on K (or in my case, 1/K [how many points does it take to get a 1% increase in a stat]and with my preliminary results (had to start a character from scratch to get these):
etc…
In other words, the difference in points between each successive level is increased by 0.1. 1/K describes the amount of points required to increase a given stat by 1%. Applies to CRIT, EVA, SPD and DEF.
I found that the formula to find 1/K is:
(N (N+1) / 2) * 0.1 + (1.5 – [N * 0.05]) Windows 7 professional latest iso download.
Where N is your current level.
In your case, 1/K would be:
53(54)/2 * 0.1 + (1.5 – (53 * 0.05)) = 141.95
or
K = 0.00704 (which coincides with your results) Dmg reader download.
Hope that helps
A more simplified version of the crit formula if you just want to check values quickly:
CRIT% = %CRITBonus + (K * critstat). Can i download firefox on a mac.
Maths on total damage
Change settings for download mac. Using level 48 Meteor as an example, we have:
skill damage = 1.4 * (9103 + DMG) * [1 + critrate * (critdmg – 1) ] Sample starting stats are 15000 DMG and 20% crit chance. I plotted a change of 50 stat points’ worth in crit (red line) and indamage (blue line) at different levels of crit damage (130%, 190%, 200%, 210%, 300%). Convert spotify to mp3 free mac. The following plot is what results: Crit Rate Crit Dmg Vs Dmg Dmg 1
Here we see that at low crit damage, adding points to DMG will increase your damage more. However, once you go over 200% crit damage, adding points to crit will add more to your damage. Also, we can see that you will get more out of building crit+crit damage than you could ever get out of going pure damage. Also, a 10% increase in crit damage is worth a good 10 stat points’ worth of crit chance.
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